Game Design

This was one of my attempts at creating an asteroid shooting game. I called this game jetfire and was a personal project.

The game involves driving a space ship through the falling asteroids which have a non-earthian physics nature. It was modelled on Unity using C#.

Part A: Creating objects & state management

Involved developing layers, modeling object shapes and orientation/motion imparting properties of each. For rocks and space ship, I had to create impact radius and post impact distortion.

Part B: Modelling physics and gameplay

I added variable gravity models that would make rocks swirl around in 2D trajectories resembling a 3-degree polynomial. This elevates the difficulty as instead of the regular straight trajectories, the player has to guess the motion of curving in object and dodge them to survive.